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Building "Word Genius" with AWS: Game Logic, Levels, and Storage

Building "Word Genius" with AWS: Game Logic, Levels, and Storage

In this blog, I’ll walk you through how I built Word Genius, an exciting word game, using powerful AWS services to enhance the gameplay and ensure smooth operation.

Published Dec 31, 2024

Game Logic with Amazon Q

One of the key aspects of "Word Genius" is its dynamic game logic. To manage the game's flow efficiently, I leveraged Amazon Q (Amazon Simple Queue Service - SQS). This service helps me handle various in-game processes, such as checking user input, advancing levels, and updating scores. The game logic is designed to process user actions asynchronously, ensuring the game runs smoothly even during high traffic periods.
By using Amazon Q, I can queue user actions, allowing for better load balancing and reducing lag, making the game more responsive. For example, when a player submits a word, the logic checks whether the word is valid, then updates the player’s score and advances them to the next level, all through a seamless queue-based workflow.

Game Levels with DynamoDB

Each player’s progress in "Word Genius" is tracked across multiple levels, and I needed a fast, scalable solution to store this data. For this, I turned to Amazon DynamoDB, a fully managed NoSQL database. DynamoDB allows me to store game levels, player data, and their progress without worrying about scalability as the game grows.
DynamoDB's low-latency performance ensures that the game reacts quickly to player actions. Whether it's saving a player’s score or tracking their level, DynamoDB handles it efficiently, enabling "Word Genius" to scale as more users join the game.

Making the Game Live with EC2

To make "Word Genius" available to players around the world, I deployed the game on Amazon EC2 (Elastic Compute Cloud). EC2 provides scalable computing power to run the game, handling everything from the game’s backend API to serving the web interface. With EC2, I can scale the game’s resources as needed, ensuring high availability even during peak times.
Using EC2, I’ve ensured that the game is always live, responsive, and can handle a growing player base. Whether players are accessing the game on a mobile device or desktop, EC2 ensures they have a smooth and engaging experience.
"Word Genius" is a fun, interactive game built with AWS to ensure smooth gameplay, robust data management, and scalability. By using Amazon Q for game logic, DynamoDB for storing progress, and EC2 for hosting the game, I’ve been able to create a responsive and reliable game that’s ready to scale.
I’m excited to continue expanding the game and adding new features with the power of AWS at the core!
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