Outbreak Protocol's Dedicated Servers π»: AWS GameLift with Amazon Q
Amazon Q Developer streamlines the process of setting up AWS GameLift for Outbreak Protocol.
Published Jan 1, 2025
When I set out to deploy dedicated servers for Outbreak Protocol, our multiplayer FPS game featuring zombie bears π»βπ§, I knew I wanted to use AWS GameLift for its scalability and reliability. The process needs to be efficient and future-proof, so I leveraged Amazon Q Developer to generate the initial Terraform code to bootstrap the AWS GameLift setup. Here's how I did it and issues I experienced.
The first step is crafting a prompt to guide Amazon Q Developer in generating the Terraform file. The goal is to set up a GameLift deployment tailored for Outbreak Protocol, hosted in the Paris (Europe) region. Since our game is built on Unreal Engine 5 and uses the GameLift Plugin, the prompt needs to capture those specifics. Hereβs the exact prompt I used:
Amazon Q Developer processes the prompt and generates an initial Terraform file with the details I expect. Hereβs a breakdown of what the file includes.
Provider Configuration π The file configured AWS as the provider and specifies the Paris.
IAM Roles and Policies π To manage GameLift resources, it creates IAM roles with the necessary permissions.
GameLift Fleet Configuration π Configures the fleet for hosting Outbreak Protocol.
GameLift Build Resource π οΈ The gameβs server build resources.
S3 Bucket for Build Storage π¦ An S3 bucket to store build artifacts and was smart enough to set the bucket to be encrypted and private.
The generated Terraform code is a great starting point, but customization is required to align with Outbreak Protocol's unique needs. The interesting result from Amazon Q is the next steps it provided which are in line with exactly what I want to do next.
With the Terraform file customized, deploying the build I uploaded to S3 was as easy as running Terraform.
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