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Create a simple web game with Phaser and bring your game to the world with Amplify and S3. Walk through step by step to create your own game. Let's start!
Published Jan 5, 2025
Before diving into development, I outlined the core idea of the game—its mechanics, objectives, and visual style. I chose Phaser, a popular HTML5 game framework, for its simplicity and robust feature set, making it ideal for 2D games.
Tip: If you’re worried about game design, explore free image repositories like Freepik or Vecteezy. Browsing these platforms can spark ideas and help you find assets that fit your vision.
- Installed Node.js and npm to manage dependencies.
- Used Phaser's official project template, which includes Webpack for module bundling.
- Created a new project and run it on local
I structured the game into different scenes to organize functionality:
- Preload Scene: Loaded assets like images, spritesheets, and audio.
- Menu Scene: Displayed the main menu and handled navigation.
- Game Scene: Contained the core gameplay mechanics.
Here’s an example of the game scene setup:
Throughout development, I tested the game on localhost using Webpack’s dev server. This allowed me to debug quickly and ensure smooth gameplay.
- Built the game for production:npm run build
- The output was stored in the
dist/
directory, ready for deployment.
I chose AWS Amplify for its simplicity and speed in deploying web applications.
- Set Up Amplify Hosting:
- Logged into the AWS Management Console.
- Navigated to the Amplify service and created a new app.
- Connected my GitHub repository containing the game code.
- Configured Build Settings: Amplify detected the build settings automatically, but I customized them to ensure Phaser was built properly:
Deployed the App: Amplify managed the deployment pipeline, including build, hosting, and updates.
After deployment, Amplify provided a unique domain for the game. I further customized the domain name by configuring a custom DNS.
The final game URL was shared on social media, gaming forums, and with friends to gather feedback and engage players.
Using feedback from early players, I:
- Fixed bugs.
- Tweaked gameplay mechanics.
- Added new features like achievements and leaderboard integration.
Each update was seamlessly deployed via Amplify, ensuring the latest version was always live.
Creating and launching a web game with Phaser and AWS Amplify was a rewarding experience. Phaser streamlined the development of engaging gameplay, while Amplify provided a hassle-free way to share my creation with the world.