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Building "TagIt": Real-Time Multiplayer Meme Battle Game

Building "TagIt": Real-Time Multiplayer Meme Battle Game

TagIt is a real-time multiplayer meme game where players create and like on memes. Compete, laugh, and become the ultimate meme champion!

Published Jan 5, 2025
Last Modified Jan 8, 2025

Building TagIt: My Journey in Creating a Real-Time Meme Battle Game

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Inspiration

The idea for TagIt stemmed from my love for Minecraft’s Hypixel “Build Battle.” I envisioned a modern twist: instead of building structures, players create memes. Players join rooms, receive templates, craft memes, and vote for their favorites.

Tech Stack

  • React.js for frontend
  • fabric.js for meme editor
  • Springboot for backend
  • dynamo DB for database
  • AWS S3 for image storage

Key Features

Meme Editor
  • Intuitive drag-and-drop interface with customization options.
  • Classic meme font and responsive design.
    meme editor
Real-Time Gameplay
  • Live updates for player actions, meme submissions, and voting.
  • Dynamic leaderboards and instant feedback.
    Winner
Room Management
  • Support for multiple concurrent rooms and automatic progression.

How Amazon Q Helped

Amazon Q accelerated development by:
  • Generating boilerplate code and test cases.
  • Debugging and optimizing AWS services (S3, DynamoDB).
  • Recommending architecture best practices.

How Amazon Q would be better Helper

  • creating files directly in the folder
  • updating changes and modifications with just a button

AWS Services
  • Amazon S3: Perfect for meme storage, offering scalability and fast access. It handled meme images efficiently while ensuring reliability.
  • DynamoDB: Used for storing game persistence data, such as player details, game states, and room configurations. Optimized with Global Secondary Indexes for quick retrieval of data in real-time scenarios.

Future Enhancements

  • Tournament mode and achievements for engagement.
  • Custom meme uploads and caching improvements.
  • Social features like a friend system.

Conclusion

Building TagIt was a challenging yet rewarding journey. Real-time gameplay and AWS integration tested my technical skills, while Amazon Q proved invaluable in resolving obstacles. The positive feedback and engaging mechanics affirm that this project was worth the effort. I’m excited to expand TagIt further! also at last all I have to say is Testing a 4-player game as a solo developer: The true multitasking nightmare.
Any feedback and suggestions are welcome!
Thankyou!!!!!!!!
 

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