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Slime Tap

Slime Tap

A Tapping Game

Published Jan 15, 2025
Building Slime Tap: A Behind-the-Scenes Look
Here's a brief insight into how this game came to life.

The Concept

Every great game starts with an idea. Slime Tap is a simple game you just have to tap the slime back.
The Development Process
This was difficult, I used the Amazon Q assistant but ran into problems with example code and or suggested fixes.

Challenges Faced

Every project has its hurdles, and was no exception. Some of the notable challenges included:
  • Using Amazon Q to size and position things and or debug errors in the code.
  • I also think that when you leave the amazon Q interface it resets to the top so you have to scroll back through the chat which is quite frustrating
  • Example code I asked to have revied but couldn't get it to work.
  • ```
  • class Slime extends SpriteComponent with TapCallbacks {
  • bool isExpanded = false;
  • late Vector2 originalSize;
  • static const double animationDuration = 0.3;
  • Slime({
  • required Sprite sprite,
  • required Vector2 position,
  • required Vector2 size,
  • }) : super(sprite: sprite, position: position, size: size) {
  • originalSize = size.clone();
  • }
  • @override
  • bool onTapDown(TapDownInfo info) {
  • if (isExpanded) {
  • // Shrink back to original size
  • size.setFrom(originalSize);
  • } else {
  • // Expand to screen size
  • size.setFrom(gameRef.size);
  • }
  • isExpanded = !isExpanded;
  • return true;
  • }
  • // For smooth animation
  • void smoothScale(bool expand) {
  • final targetSize = expand ? gameRef.size : originalSize;
  • add(
  • ScaleEffect.to(
  • targetSize / size,
  • EffectController(duration: animationDuration),
  • ),
  • );
  • isExpanded = expand;
  • }
  • }
  • ```

Final Thoughts

Building Slime tap, quickly I hope it can be enjoyed by everyone. We're excited to continue growing and improving with future projects!
 

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