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Game Development & AWS CLI: Retro Flappy Future

Game Development & AWS CLI: Retro Flappy Future

Creating "Flappy Future" - a modern, futuristic take on theclassic Flappy Bird game using AWS QCLI

Published May 24, 2025
Last Modified Jun 10, 2025
In this blog post, I'll walk you through my journey of creating "Flappy Future" - a modern, futuristic take on theclassic Flappy Bird game. This project combines engaging gameplay mechanics with beautiful neon visuals, all deployed on Netlify for reliable global access. I'll cover everything from the initial concept and development to the final deployment process.

Try the game yourself at : https://retroflappyfuture.netlify.app/ (try normal mode for smooth access)

The Initial Prompt
This project began with a simple yet inspiring prompt IN AMAZON Q CLI :
(sorry for my English ) Haha From this starting point, I worked with Amazon Q to develop a complete game with advanced features, beautiful aesthetics, and proper deployment on AWS infrastructure.
#The Concept: Reimagining a Classic
Flappy Bird its simple yet addictive gameplay. For my version, I wanted to maintain that core simplicity while adding:
• A futuristic neon aesthetic with glowing effects
• Particle systems for visual feedback
• Smooth physics and responsive controls
• Progressive difficulty that feels challenging but fair
• Cross-platform compatibility for both desktop and mobile

# Development Process

Setting Up the Project Structure

I organized the project with a clean separation of concerns:
  1. Canvas
The game uses HTML5 Canvas for rendering, which provides excellent performance for 2D graphics:
JavaScript
Game Mechanics: Finding the Right Balance
One of the most challenging aspects was the game mechanics. I implemented two gameplay modes

Normal Mode

Easy Mode

The bird's movement required particularly careful tuning. I implemented a physics system with

Visual Effects: Creating Atmosphere

To achieve the futuristic aesthetic requested in the prompt, I implemented:
1. Particle Systems: Trails behind the bird, explosion effects, and score indicators
2. Dynamic Lighting: Glow effects on the bird and pipes using canvas shadow properties
3. Star Field Background: Parallax scrolling stars with twinkling effects
4. Color Scheme: Neon cyan (#00ffff) against deep blue backgrounds for contrast
The particle system was particularly effective for visual feedback:
# Responsive Controls
To ensure the game works well across devices, I implemented multiple control methods:
nterface

Deploying on AWS S3 (Unfortunately S3 Not Working)

After completing development, I deployed the game on AWS S3 to make it globally accessible. Here's my step-by-step process:
1. Creating an S3 Bucket
First, I created a dedicated S3 bucket for hosting:
2. Enabling Static Website Hosting
Next, I configured the bucket for static website hosting:
# 3. Setting Bucket Policy for Public Access
For the game to be publicly accessible, I applied this bucket policy:

Using the AWS CLI:

bash
aws s3api put-bucket-policy \
--bucket flappy-future-game \
--policy file://bucket-policy.json
4. Uploading Game Files
With the bucket configured, I uploaded all game files:
# 5. Testing the Deployment
After deployment, the game was accessible at the S3 website endpoint:
http://flappyfuture.s3-website.ap-south-1.amazonaws.com

Challenges and Solutions

Challenge 1: Inconsistent Bird Mechanics
Initially, the bird would behave erratically after passing the first pipe. I solved this by:
# Challenge 2: Mobile Responsiveness
Making the game work well on both desktop and mobile required:
### Challenge 3: Browser Compatibility

Conclusion

Unfortunately on S3 due to problems it was shifted to netlify app
Building Flappy Future was both challenging and rewarding. Starting from a simple prompt to create a futuristic Flappy Bird game with beautiful UI and sound effects, the project evolved into a complete gaming experience with advanced features and AWS deployment.
The combination of carefully tuned game mechanics, beautiful visual effects, and reliable cloud hosting results in a game that's both fun to play and accessible to everyone.
Feel free to try the game yourself at
and check out the source code on my GitHub repository.
# Next Steps
In the future, I plan to enhance the game with:
• Additional visual themes
• Global leaderboards using AWS DynamoDB
• Progressive Web App (PWA) features for offline play
• More advanced particle effects and animations
Created with AWSQCLI by Vardhan
Thank you.
 

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