AWS Logo
Menu

Creating a Flappy Invaders Game with Amazon Q CLI

This blog chronicles a developer's journey of creating a hybrid game that combines Flappy Bird and Space Invaders mechanics using Amazon Q CLI as a coding assistant.

Published May 27, 2025
As a game development enthusiast, I've always been fascinated by the creative process behind some of the most addictive casual games. Recently, I decided to challenge myself by combining two classic game mechanics - Flappy Bird's altitude maintenance and Space Invaders' enemy shooting - into a single, cohesive game. What made this project particularly interesting was my decision to use Amazon Q CLI as my development assistant. In this blog post, I'll walk you through my experience creating "Flappy Invaders" with the help of this powerful AI tool.

Setting Up My Development Environment

Before diving into the creative process, I needed to prepare my development environment. As a MacBook user, getting Amazon Q CLI up and running was my first priority. The installation process was straightforward:
  1. I downloaded the Amazon Q command line interface specifically for macOS from the official website.
  2. After creating and authenticating with my Builder ID credentials, I followed the guided setup process.
  3. The installation required configuring shell integrations and granting the necessary macOS accessibility permissions to function properly.
To confirm everything was working correctly, I ran a quick diagnostic check using:$ q doctor
This handy command verified that my Q CLI installation was properly configured and ready to use. Seeing all systems operational gave me confidence to proceed with my game development project.For the game development framework, I chose Pygame - a versatile Python library that provides essential game development capabilities. Pygame offers everything needed for creating 2D games, including:
  • Rendering graphics and animations
  • Playing and managing sound effects and music
  • Processing keyboard, mouse, and controller inputs
  • Implementing collision detection algorithms
  • Creating and manipulating drawing surfaces
  • Supporting various media formats for game assets
Getting Pygame ready was as simple as executing a single command with Python's package manager:$ pip install pygame
With both Amazon Q CLI and Pygame successfully installed, my development environment was primed and ready for the creative work ahead.

The Inspiration

The idea came to me while reminiscing about classic arcade games that defined my childhood. Flappy Bird, with its deceptively simple yet frustratingly difficult gameplay, and Space Invaders, with its satisfying enemy-blasting mechanics, stood out as perfect candidates for a mashup. I envisioned a game where players would need to maintain altitude while simultaneously shooting down enemies - adding a layer of multitasking challenge that would make the game engaging.

Enter Amazon Q CLI

For those unfamiliar, Amazon Q CLI is an AI-powered coding assistant that you can access directly from your terminal. Unlike traditional web-based AI tools, Q CLI integrates seamlessly into your development workflow, allowing you to have natural conversations about code without leaving your command line.I started by opening my terminal and typing q chat to initiate a conversation with Amazon Q. The familiar Amazon Q logo appeared in ASCII art, signaling that I was ready to begin my game development journey.

Defining the Game Concept

My first prompt to Amazon Q was straightforward:Write a Pygame game that combines the mechanics of Flappy Bird and Space Invaders. The player must fly up and down to dodge and shoot waves of enemies while maintaining altitude.
Amazon Q immediately understood the concept and began generating a complete Pygame implementation. The initial response included the basic structure of the game, including:
  • Game constants (screen dimensions, gravity, speeds)
  • Color definitions
  • A Player class with flapping and shooting mechanics
  • An Enemy class with movement and rendering logic
However, I noticed the response was cut off mid-implementation. This is a common occurrence when generating large code blocks, so I simply asked "did you finish?" to prompt Amazon Q to continue.

Iterative Development

Amazon Q acknowledged that the code was incomplete and proceeded to provide a more comprehensive implementation. This time, it used the file system writing tool to create a complete Python file at /Users/hariharansundaramoorthy/flappy_invaders.py.The implementation included all the necessary components:
  • A Player class with gravity physics and shooting mechanics
  • An Enemy class with alien-like visual features
  • A Bullet class for projectiles
  • An Obstacle class for Flappy Bird-style pipes
  • Game loop logic with collision detection
  • Score tracking and game over screens
What impressed me most was how Amazon Q seamlessly combined the two game mechanics. The player character experiences gravity and can "flap" to gain altitude (like Flappy Bird), while also being able to shoot bullets at approaching enemies (like Space Invaders). The obstacles (pipes) from Flappy Bird were preserved, adding an additional challenge layer.

Running the Game

Once the code was complete, I asked Amazon Q to run the game. It executed the Python script, launching the Pygame window with our newly created game. The game featured:
  • A green bird-like player character that responds to the spacebar for flapping
  • Red alien enemies that approach from the right side of the screen
  • Brown pipe obstacles with gaps to fly through
  • Blue bullets that can be fired with the Z key
  • Score tracking for both dodging obstacles and shooting enemies
  • A game over screen with restart functionality
game

The Code Structure

The final code was well-organized and modular, making it easy to understand and potentially extend. Here's a breakdown of the key components:
  1. Game Initialization: Setting up Pygame, defining constants, and creating the game window
  2. Player Class: Handling player movement, gravity physics, and shooting mechanics
  3. Enemy Class: Managing enemy spawning, movement, and rendering
  4. Bullet Class: Controlling projectile physics and collision detection
  5. Obstacle Class: Creating and managing the pipe obstacles
  6. Game Loop: Orchestrating all game elements, handling input, and updating the display

What I Learned

This project taught me several valuable lessons:
  1. The Power of AI Coding Assistants: Amazon Q CLI proved to be an incredibly efficient tool for game development. It understood complex game mechanics and implemented them correctly with minimal guidance.
  2. Combining Game Mechanics: Merging two different game styles requires careful consideration of how the mechanics will interact. The gravity system from Flappy Bird needed to be balanced with the shooting mechanics from Space Invaders.
  3. Iterative Development: The back-and-forth conversation with Amazon Q demonstrated the value of iterative development. I could ask for clarification, request additional features, and run the code to test it immediately.
  4. Command Line Efficiency: Using Amazon Q directly from the terminal eliminated the need to switch between different applications, streamlining the development process.

Future Enhancements

While the current version of Flappy Invaders is fully playable, there are several enhancements I'm considering for future iterations:
  1. Graphics Improvements: Replacing the simple shapes with sprite-based graphics
  2. Sound Effects: Adding audio feedback for actions like flapping, shooting, and collisions
  3. Power-ups: Introducing collectible items that provide temporary benefits
  4. Difficulty Progression: Increasing the challenge as the player's score grows
  5. High Score System: Implementing a persistent high score tracker
Github link for full project code: https://github.com/Hari20032005/flappy_invaders

Conclusion

Creating Flappy Invaders with Amazon Q CLI was a surprisingly smooth and enjoyable experience. The AI assistant understood my vision and translated it into functional code with minimal guidance. The resulting game successfully combines the core mechanics of both Flappy Bird and Space Invaders into a challenging and entertaining experience.If you're a game developer looking to prototype ideas quickly or learn new frameworks, I highly recommend giving Amazon Q CLI a try. Its ability to generate complete, working code directly in your terminal makes it an invaluable tool for both beginners and experienced developers alike.The next time you have a game idea, consider having a chat with Amazon Q - you might be surprised at how quickly your concept can come to life!
 

Comments