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Building a Road Rash-Style Game with Amazon Q

Building a Road Rash-Style Game with Amazon Q

This blog helps you setup Amazon Q CLI and Create amazing Games and many more.

Published May 31, 2025
Have you ever imagined of creating your own version of the iconic Road Rash game? With Amazon Q now supporting development and prototyping like never before, I decided to take on the challenge and what an exciting journey it has been!
In this post, I’ll walk you through my experience building a Road Rash-style game using Amazon Q CLI, the generative AI assistant that supercharges your development workflow with powerful capabilities for coding, debugging, and deploying applications.
What is Amazon Q?
Amazon Q is Amazon’s is a generative ai assistant which increases the productivity and is designed to streamline development. Whether you’re building cloud apps or games, it helps you:
  • Automate repetitive tasks
  • Generate architecture diagrams quickly especially useful for DevOps
  • Debug issues
  • Explain complex technical concepts in simple terms
For game developers, it’s like having a co-pilot who not only understands your code but also recommends optimized structures and best practices.

Game Concept: Road Rash Reimagined

My idea was to recreate the thrill of Road Rash a high-speed bike racing game with action elements. I wanted to modernize it using real-time physics, smooth animations, and dynamic environments, all built with help from Amazon Q.

Core Features:

  • Bike racing with acceleration, drift, and combat mechanics
  • Enemy AI that reacts to player actions
  • Score and level tracking system
  • Power-ups, obstacles, and traffic

How Amazon Q Helped

1. Setting Up the Game Engine

  • Generate boilerplate for player movement, collisions
  • Quickly debug movement glitches with auto-suggested fixes
  • Auto-generate comments and documentation for complex methods

2. Designing Enemy AI

Enemy bikers needed to chase and block the player, sometimes even attack. I used Amazon Q to:
  • Design finite state machines for enemy behavior
  • Create patrol, chase, and attack states with Unity coroutines
  • Fine-tune difficulty levels using reinforcement learning concepts

3. Cloud Integration

With AWS in the picture, Amazon Q made it easier to
  • Use Amazon S3 for storing game assets and updates
  • Set up leaderboards with API Gateway + Lambda in minutes

Challenges & Solutions

  • Physics Bugs: The combat sometimes caused players to fall off the track. Amazon Q helped analyze Rigidbody physics settings and suggested improvements in collision layers.
  • Game Balance: The game Speed vs. combat mechanics were tricky. Amazon Q recommended tweaking input sensitivity and using animation curves for acceleration.

The Result

I now have a working prototype of a Road Rash-style game with smooth controls, dynamic AI, and cloud-enabled features. The best part? With Amazon Q guiding me through much of the development, I saved hours of trial and error and focused more on creativity and polish.

Here is how I have Built my Game

Step-by-Step Guide
  • Launched an EC2 Instance
  • Steps to install Amazon Q on Linux(Ubuntu)
  1. To update the server
sudo apt update
  1. Libfuse2 installation
sudo apt install libfuse2
  1. Install the deb file for Amazon Q
curl --proto '=https' --tlsv1.2 -sSf https://desktop-release.q.us-east-1.amazonaws.com/latest/amazon-q.deb -o amazon-q.deb
  1. Amazon Q debian file Installation
sudo apt install -y ./amazon-q.debq
q login
Login into Amazon Q developer by creating a BuilderID
Run simple command
q
This the Prompted I have written in Amazon Q and it has the my own Road-Rash Game
  1. Write a beginner-friendly 2D Road Rash-style bike racing game using Python and Pygame.
Requirements:
  • Player controls a bike using LEFT and RIGHT arrow keys.
  • There should be enemy bikers moving down the screen as obstacles.
  • The game should have:
  • Score tracking (increases as the player survives).
  • Speed indicator in km/h.
  • Timer display (game time in seconds).
  • Game Over message if the bike collides with an enemy.
  • Add a sky-blue background with a grey road in the center.
  • Animate road side markers (scrolling rectangles) on the left and right to
  • simulate motion.
  • Enemies should spawn at random horizontal positions within the road area and scroll downwards.
  • The game should run at 60 FPS.
Also, include:
  • A 'run_game.sh' Bash script to launch the game using Python 3.
  • Use clean, modular code with comments explaining each section.
  • Avoid external assets - use simple shapes or colors for all sprites (bike, enemies, road lines, etc.).
-/ run_game. sh pygame 2.6.1 (SDL 2.28.4, Python 3.13.0)
  1. Make sure you have Python 3 installed
chmod +x run_game.sh
./run_game.sh
Hello from the pygame community. https://www.pygame.org/contribute.html

 GitHub Repository Link For Game Files:
Game Video Link:

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