
Building a Road Rash-Style Game with Amazon Q
This blog helps you setup Amazon Q CLI and Create amazing Games and many more.
Published May 31, 2025
Have you ever imagined of creating your own version of the iconic Road Rash game? With Amazon Q now supporting development and prototyping like never before, I decided to take on the challenge and what an exciting journey it has been!
In this post, I’ll walk you through my experience building a Road Rash-style game using Amazon Q CLI, the generative AI assistant that supercharges your development workflow with powerful capabilities for coding, debugging, and deploying applications.
What is Amazon Q?
Amazon Q is Amazon’s is a generative ai assistant which increases the productivity and is designed to streamline development. Whether you’re building cloud apps or games, it helps you:
- Automate repetitive tasks
- Generate architecture diagrams quickly especially useful for DevOps
- Debug issues
- Explain complex technical concepts in simple terms
For game developers, it’s like having a co-pilot who not only understands your code but also recommends optimized structures and best practices.
My idea was to recreate the thrill of Road Rash a high-speed bike racing game with action elements. I wanted to modernize it using real-time physics, smooth animations, and dynamic environments, all built with help from Amazon Q.
- Bike racing with acceleration, drift, and combat mechanics
- Enemy AI that reacts to player actions
- Score and level tracking system
- Power-ups, obstacles, and traffic
- Generate boilerplate for player movement, collisions
- Quickly debug movement glitches with auto-suggested fixes
- Auto-generate comments and documentation for complex methods
Enemy bikers needed to chase and block the player, sometimes even attack. I used Amazon Q to:
- Design finite state machines for enemy behavior
- Create patrol, chase, and attack states with Unity coroutines
- Fine-tune difficulty levels using reinforcement learning concepts
With AWS in the picture, Amazon Q made it easier to
- Use Amazon S3 for storing game assets and updates
- Set up leaderboards with API Gateway + Lambda in minutes
- Physics Bugs: The combat sometimes caused players to fall off the track. Amazon Q helped analyze Rigidbody physics settings and suggested improvements in collision layers.
- Game Balance: The game Speed vs. combat mechanics were tricky. Amazon Q recommended tweaking input sensitivity and using animation curves for acceleration.
I now have a working prototype of a Road Rash-style game with smooth controls, dynamic AI, and cloud-enabled features. The best part? With Amazon Q guiding me through much of the development, I saved hours of trial and error and focused more on creativity and polish.
Step-by-Step Guide
- Launched an EC2 Instance
- Steps to install Amazon Q on Linux(Ubuntu)
- To update the server
sudo apt update
- Libfuse2 installation
sudo apt install libfuse2
- Install the deb file for Amazon Q
curl --proto '=https' --tlsv1.2 -sSf https://desktop-release.q.us-east-1.amazonaws.com/latest/amazon-q.deb -o amazon-q.deb

- Amazon Q debian file Installation
sudo apt install -y ./amazon-q.debq
q login

Login into Amazon Q developer by creating a BuilderID

Run simple command
q

This the Prompted I have written in Amazon Q and it has the my own Road-Rash Game

- Write a beginner-friendly 2D Road Rash-style bike racing game using Python and Pygame.
Requirements:
- Player controls a bike using LEFT and RIGHT arrow keys.
- There should be enemy bikers moving down the screen as obstacles.
- The game should have:
- Score tracking (increases as the player survives).
- Speed indicator in km/h.
- Timer display (game time in seconds).
- Game Over message if the bike collides with an enemy.
- Add a sky-blue background with a grey road in the center.
- Animate road side markers (scrolling rectangles) on the left and right to
- simulate motion.
- Enemies should spawn at random horizontal positions within the road area and scroll downwards.
- The game should run at 60 FPS.
Also, include:
- A 'run_game.sh' Bash script to launch the game using Python 3.
- Use clean, modular code with comments explaining each section.
- Avoid external assets - use simple shapes or colors for all sprites (bike, enemies, road lines, etc.).




- Make sure you have Python 3 installed
chmod +x run_game.sh
./run_game.sh
Hello from the pygame community. https://www.pygame.org/contribute.html

GitHub Repository Link For Game Files:
Game Video Link: