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Building a CI/CD pipeline for a Unity game in TeamCity on AWS

Building a CI/CD pipeline for a Unity game in TeamCity on AWS | The Big Dev Theory | S2 | Ep.9 |

Stuart Clark
Amazon Employee
Published Jul 25, 2023
Last Modified Apr 19, 2024
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In this episode of The Big Dev Theory on Twitch, Daniel Gallo Solutions Engineer on the TeamCity team at JetBrains explores JetBrains TeamCity – a CI solution for managing complex build pipelines, and cover its various built-in integrations with AWS. We’ll do this through a realistic game-dev build pipeline, where we build and deploy a Unity game for various platforms.
Each episode, we chat with AWS partners and bring experts with specialized knowledge in various areas of technology to provide informative and engaging live streams that help developers stay up-to-date with the latest trends and tools.

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Stuart Clark, Senior Developer Advocate @ AWS
Du'An Lightfoot, Senior Developer Advocate @ AWS

What is the The Big Dev Theory?

The Big Dev Theory is a live stream broadcast every week on the AWS Twitch channel. Our live streams are designed to help developers learn about the advantages of our partner technologies and AWS, these events provide developers with the opportunity to learn from some of the top minds in the industry and connect with other developers who are working on similar projects. A key part of its mission to help developers build and innovate with confidence.

Any opinions in this post are those of the individual author and may not reflect the opinions of AWS.

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