From Concept to Playable in Seconds: Creating the Greedy Snake Game with Amazon Q Developer
Demonstrating AI's potential for rapid prototyping, this post details using Amazon Q Developer to generate a Greedy Snake game from prompts, including the AI's thought process, final Python code leveraging Pygame, and iterative improvements.
Haowen Huang
Amazon Employee
Published Sep 30, 2024
In my previous blog post, I demonstrated how to create a prototype of the Greedy Snake game using Amazon Bedrock and text prompts. After the post was published, many developers were inspired by this demo and were curious to know if Amazon Q Developer could generate the entire Greedy Snake game prototype. That is what we will discuss in this post.
The Greedy Snake is a timeless arcade game that has captivated gamers for decades. The objective is straightforward: control a continuously growing snake by guiding it to eat small food pellets while avoiding collisions with the boundaries or the snake’s own body. As the snake consumes more food, it grows longer, making the game increasingly challenging and requiring swift reflexes and strategic thinking from the player.
Next, let’s examine Amazon Q Developer’s capability to generate the complete Greedy Snake game directly from natural language prompts.
I will use the same prompt that I used in the previous blog post to interact with Amazon Bedrock, so you can observe the difference between code generation by Amazon Q Developer and Amazon Bedrock.
Here's the prompt I used to generate the code for the Greedy Snake game:
As you can see, this prompt provides detailed requirements for the game's functionality, libraries to use, and other implementation details. Providing this level of specificity is crucial for obtaining high-quality code output.
As Shown in the screenshot below, in the Amazon Q Developer chat dialog box, I typed "/dev" before the prompt described above.
In the context of Amazon Q Developer, "/dev" is a special command used to invoke the Amazon Q Developer Agent for software development, rather than referring to directory like in Linux systems.
You can refer to the “Developing software with the Amazon Q Developer Agent for software development” document at the following link for details:
The screenshot below shows a chat interface from Amazon Q, where the user has requested the AI assistant to generate a high-quality Python script for a Greedy Snake game. The AI assistant acknowledges the request and informs that it may take a few minutes to generate the code.
After several seconds, the Amazon Q Developer responds with a summary of changes.
This part reflects the thought process of the Large Language Model (LLM) behind the Amazon Q Developer, as shown in the following image.
According to the summary of changes, the generative AI model behind the Amazon Q Developer goes through the following steps:
1. It initially plans to open existing files that might be relevant to the problem statement of writing a Greedy Snake game, in order to explore the workspace and determine if any files could be reused or modified.
2. However, it apologizes for an error in the previous iteration, as the workspace is empty, with no existing files related to the snake game. To address the problem statement, it decides to create a new file called "snake_game.py" and start implementing the Greedy Snake game from scratch.
3. The Greedy Snake game is then implemented in the snake_game.py file. It claims that the code appears to be complete and functional.
4. After reviewing the code, it confirms that the Greedy Snake game implementation is complete and functional. It mentions that the code includs all necessary components such as game initialization, main game loop, snake movement, food generation, collision detection, and score display. No obvious errors or improvements are needed.
The "Files used" section at the bottom summarizes the file operations performed during the code generation process. It shows that no files were reviewed (0), one file was created (snake_game.py), and no files were changed or deleted.
Overall, the screenshot depicts the Amazon Q Developer's thought process and actions as it successfully implemented a Greedy Snake game in Python, starting from an empty workspace and creating a new file for the game's code.
The following is the entire code generated by Amazon Q developer.
The following image shows the code snippets as the background with a screenshot of the game running in the foreground:
Before diving into the game's code implemented by the Amazon Q Developer, it's essential to understand the role of Pygame in game development. Pygame is a set of Python modules designed specifically for writing multimedia applications, including games. It provides a wealth of functionality, ranging from handling graphics and sound to managing user input and game events.
The above code is a Python implementation of the classic "Snake" game using the Pygame library. The main functionality includes setting up the game window, initializing the snake and its movements, generating food items, handling user input for controlling the snake, detecting collisions with boundaries or the snake itself, updating the game state, and rendering the game elements on the screen. The game continues until the snake collides with a boundary or itself, at which point the player has the option to quit or restart the game.
However, if you are a beginner at the game, the speed of the snake might be too fast. Thus, let’s assign a new task to the Amazon Q Developer to adjust the speed.
The prompt I plan to be submit to the Amazon Q Developer to adjust the speed of the snake game is as follows:
After submitting the prompt, Amazon Q Developer quickly responded with the following screenshot:
The screenshot displays a chat conversation where the user requests a code adjustment for a snake game, stating that the current speed is too fast for a beginner player. The response explains how to modify the snake_speed variable from its initial value of 15 to a lower value of 8, which should make the snake move slower and the game more manageable for a beginner. The code snippet at the bottom shows the snake_speed variable being changed from 15 to 8 with a comment indicating the adjustment.
You can follow the above suggestion and only need to modify one line, shown as follows:
You can try it yourself, and you will see It really works! The snake’s speed is much slower than before, and even a beginner can handle it freely!
This blog post showcased the remarkable capabilities of Amazon Q Developer in generating a fully functional Greedy Snake game prototype from natural language prompts.
The generated code demonstrated the AI model's ability to understand complex requirements, leverage popular libraries, and implement iterative improvements based on user feedback. By adjusting the snake's speed, the AI exhibited its adaptability in personalizing the game experience. The thought process summary provided valuable insights, fostering transparency and trust in the AI system.
As AI technologies advance, tools like Amazon Q Developer have the potential to revolutionize software development by accelerating the prototyping and iteration cycle, promoting innovation. While the Greedy Snake game serves as a simple example, the demonstrated capabilities open up exciting possibilities for more complex applications.
Overall, this post highlighted Amazon Q Developer's abilities and provided a glimpse into the future of software development, where human ingenuity and AI-powered efficiency combine to push boundaries.
Note: The cover image for this blog post was generated using the SD3 Large 1.0 model on Amazon Bedrock. The prompt given was as follows:
Any opinions in this post are those of the individual author and may not reflect the opinions of AWS.