
I created a Type War Game
I created a type war game
Published Nov 22, 2024
Last Modified Jan 7, 2025
The game I created for the hackathon is an exciting and fast-paced typing challenge where players must overcome thrilling obstacles by showcasing their typing skills. It’s designed to be both fun and engaging, with levels that progressively increase in difficulty. Players type words or phrases to shoot incoming objects, avoid collisions, and score points. The game keeps players on their toes, combining speed and accuracy in a dynamic way. Whether you’re playing solo or competing with friends, it’s an exciting experience that’s both entertaining and rewarding.
- Solo Play: Players can enjoy the game on their own, testing their typing speed and accuracy while progressing through increasingly challenging levels.
- Dynamic Challenges: Incoming targets appear at different speeds and patterns, requiring quick reflexes and precise typing.
- Power-Ups: Unlock power-ups to slow down objects or increase your score multiplier for an added edge.
Building this game was a thrilling and educational experience. Amazon Q played a significant role in simplifying complex aspects of the development process, such as animation, collision detection, and shooting mechanics. Its tools and smart suggestions made implementing physics-based interactions much smoother, allowing me to focus on creating an engaging gameplay experience.
To make the game accessible to everyone, I hosted it using AWS EC2. This ensured a reliable and scalable server capable of handling multiple players seamlessly.
For managing player scores and progress, I used AWS DynamoDB. Its real-time data storage capabilities ensured smooth gameplay and kept everything running efficiently. The combination of EC2 and DynamoDB provided a powerful and scalable infrastructure that brought the game to life.
Creating this typing game was a fun and rewarding journey. From designing the mechanics to implementing real-time features, I learned a lot as a developer. Thanks to Amazon Q, EC2, and DynamoDB, I was able to deliver a game that’s both engaging and accessible to players worldwide.
I hope you have as much fun playing it as I had building it!