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How to Build a Turn-Based Digital Board Game with AWS

Space Traders is a multiplayer board game I built using AWS for the Game Builder Challenge. The game combines the strategic elements of trading games with space exploration, allowing 2-4 players to compete as space merchants on a hexagonal grid.

Published Nov 24, 2024

Building a Space Trading Board Game with AWS

The Game Concept

Space Traders is a digital board game where 2-4 players navigate a hexagonal grid of planets and space stations, competing to become the most successful space merchant. The game combines elements of classic trading games with modern multiplayer features.
Core Features:
  • Hexagonal board with various planet types
  • Resource trading between planets
  • Player-to-player trading system
  • Mission completion mechanics
  • Random space events
  • Achievement system

AWS Architecture

The game relies on several AWS services working together:

Game State Management

  • DynamoDB: Stores game sessions, player data, and trading records
  • AppSync: Handles real-time updates for player moves and trades
  • Lambda: Processes game logic and event triggers

Player Services

  • Cognito: Manages player authentication
  • API Gateway: Routes player actions
  • Lambda: Validates moves and processes turns

Asset Delivery

  • S3: Hosts game assets and resources
  • CloudFront: Delivers assets with low latency

Key Implementation Decisions

Board Design

The hexagonal grid system, built with React, represents different space sectors. Each hex contains either a planet, space station, or special event space. The board state synchronizes across all players through AppSync subscriptions.

Turn Management

A state machine in DynamoDB tracks:
  • Current player turn
  • Available actions
  • Resource states
  • Trade proposals
  • Event triggers

Real-Time Features

AppSync subscriptions ensure all players receive immediate updates about:
  • Player movements
  • Trade proposals
  • Resource changes
  • Random events
  • Mission completions

Development Challenges and Solutions

1. State Synchronization

Challenge: Maintaining consistent game state across multiple players Solution: Implemented optimistic updates with server validation through Lambda

2. Trade System

Challenge: Managing complex trade negotiations between players Solution: Created a two-phase commit system using DynamoDB transactions

3. Random Events

Challenge: Balancing event frequency and impact Solution: Implemented a weighted event system with cooldown periods

Technical Insights

Data Modeling

type Game {
id: ID!
players: [Player]!
currentTurn: String!
boardState: BoardState!
status: GameStatus!
}
type Player {
id: ID!
position: Position!
resources: [Resource]!
credits: Int!
}

State Management

  • Normalized data structure in DynamoDB
  • Optimistic updates for player actions
  • Transaction-based critical updates
  • Cached frequently accessed data

Best Practices Learned

  1. Architecture
    • Keep game state normalized
    • Use transactions for critical updates
    • Implement retry mechanisms
    • Plan for disconnections
  2. Development Process
    • Start with core mechanics
    • Add multiplayer features incrementally
    • Test with various network conditions
    • Monitor performance metrics
  3. Game Balance
    • Resource prices: 10-20% fluctuation
    • Mission rewards: scaled by difficulty
    • Movement costs: balanced with rewards
    • Event impact: limited to maintain fairness

Future Enhancements

Planned features include:
  • AI opponents using Amazon Bedrock
  • Tournament system using Step Functions
  • Mobile support through AWS Amplify
  • Enhanced analytics and leaderboards

Conclusion

Building a multiplayer board game with AWS provided valuable insights into real-time game development and cloud architecture. The serverless approach simplified scaling and maintenance, while services like AppSync made real-time features straightforward to implement.
For those joining the AWS Game Builder Challenge, consider starting with a turn-based game. The architecture is more manageable than real-time games, while still offering engaging multiplayer experiences.

This project demonstrates how AWS services can be combined to create engaging multiplayer experiences. The key is starting with solid fundamentals and iterating based on testing and feedback.
 

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