
Building a Sudoku Game with Amazon Q and AWS
In this AWS Game Builder Challenge, I set out to create a Sudoku game that emphasizes puzzle logic, interactivity, and a seamless user experience. Like many developers, I often find myself spending more time than I'd like on repetitive coding tasks—setting up data structures, scaffolding logic, and handling boilerplate code. This time, I decided to streamline my workflow by leveraging Amazon Q, a generative AI coding assistant, to handle the groundwork and let me focus on the fun aspects: puzzle mechanics.
- Generate initial data structures
- Refactor repeated logic
- Suggest design patterns and code improvements
- A 9×9 board structure
- A validation function to check rows, columns, and subgrids
- React states to track filled vs. empty cells and game time
- Board Setup
I maintain an initial puzzle in a 2D array. Cells with a number represent pre-filled hints; cells marked as empty strings (''
) are open for user input. - Validation
A validation function checks three things:- Row uniqueness: digits 1–9 appear only once in each row.
- Column uniqueness: digits 1–9 appear only once in each column.
- 3×3 subgrid uniqueness: each smaller box (3×3) has no repeated digits.
If all conditions pass and all cells are filled, the puzzle is solved.
- Stateful Timer
A simple timer increments each second to measure how long the puzzle takes. With a quick snippet from Amazon Q, I set up a React effect that updates time until the user finishes or pauses the game. - Rendering the UI
- The 9×9 grid is rendered using a nested
.map()
structure. Each cell is clickable for the user to fill. - A side panel shows the elapsed time and remaining numbers count.
- Launch my Sudoku game more quickly by automating repetitive code blocks.
- Structure the core puzzle logic and user interface in a clean, modular way.
- Deploy my final build on AWS without fussing over extensive boilerplate.