
Surveillance
Puzzle Solving Game Using a Code Editor
- Defining the Shader Logic: Writing code for vertex and fragment calculations. For a CRT filter, this involves simulating scan lines, color distortion, and screen curvature using complex mathematical formulas.
- Iterating and Testing: Visual elements demand constant tweaking. A single misplaced line of code can disrupt the entire effect.
- Optimizing for Performance: Shaders need to run efficiently to maintain high frame rates, requiring profiling and optimization.
“A retro CRT filter with scan lines, slight distortion, and a moody atmospheric glow.”
- Sound Design: Using tools like Audacity or Logic Pro to record, mix, and apply effects. For an eerie effect, this might include layering reverb, pitch shifting, and distortion.
- Lighting and Visual Effects: Manually coding parameters or using visual scripting tools to sync effects with gameplay.
- Transitions: Designing custom assets and scripting transitions, such as a TV-style fade from the loading screen to the game.
- Voiceovers: Hiring voice actors or using TTS software, then editing for tone and pacing.
- Ambient Sounds: Sourcing or recording high-quality audio clips, then applying effects.
- Syncing with Gameplay: Manually syncing sounds to triggers like player actions or environment changes.
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import pandas as pd
# Dataset structure
data = {
"Task": ["CRT Filter", "Dots Animation", "Scan Lines", "Letterbox Transition"],
"Traditional_Time_hrs": [20, 15, 10, 5],
"AWS_Tools_Time_hrs": [0.67, 0.50, 0.50, 0.33],
}
df = pd.DataFrame(data)
# Calculate efficiency
df["Efficiency_%"] = 100 - (df["AWS_Tools_Time_hrs"] / df["Traditional_Time_hrs"] * 100)
print(df)